![]() Software was distributed via third-party sites and services such as SL Exchange. ĬopyBot does not operate within the Second Life virtual world. Residents also began selling links to the software in exchange for Linden Dollars ( L$), Second Life's virtual currency. This activity stimulated an emotional discussion in the Second Life community and numerous articles in the popular media. It was downloaded, edited and recompiled into the application which is now used to replicate objects and avatar appearances without the owner's permission. The source-code for the official CopyBot was made available via the libsecondlife website. These intended official applications required creator and owner permission, and a response to a disclaimer before content could be copied. Exporting one's own intellectual property to other environments.Importing content created on a locally installed simulator (and thus not having to rely upon the availability of official simulators).Importing content created on other grids such as the preview grid (currently Aditi, previously Siva).No reliance on Linden Lab for data backup services.Possible uses of the import/export function: CopyBot was originally created as a debugging tool by the libsecondlife development team, and was created with such purposes in mind as an import/export or "backup" tool, or to assist in the development of AIs and NPCs.
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